![]() ![]() In Godfall, however, it felt like the game simply rolls a dice and moves the focus to whichever enemy it so chooses, rather than the enemy you selected. In these games, a flick of the right stick will generally move the auto-lock onto the enemy closest to you, in the direction you flicked. Those who play combat games will be aware that when surrounded by enemies it’s important to divide your attention around the group and focus on the enemy closest to you, changing focus when necessary. It just didn’t feel pleasant and I can pin that down to two things, the auto-lock and the camera. There’s a certain rhythm you pick up and all the attack and defensive options feel responsive. With games like Demon Souls or God of War, the combat just feels nice to play. For me, the combat mechanic defined Godfall as one of the clunkiest brawlers I have ever played. Given the emphasis around combat in most of the game’s marketing, one would figure that combat would be the game’s defining feature.Well, ‘defining’ is certainly one way to put it. After his brush with death, Orin swears vengeance and looks to stop his brother’s quest and so the game begins. You play as Orin, one of two brothers in arms in a ‘high fantasy’ setting (think knights in over the top armor and weapons) and as the often cliche story goes, his brother, Macros betrays him, leaving Orin for dead and attempts to become the ultimate power in the world. In my opinion, one of those statements is wrong and it’s probably the most important one. Players in search of endless hack and slash action may find something of interest in Godfall, but it's not for everyone.On the official Godfall website, the developers define Godfall as a high-impact combat looter-slasher and that the game is played “better together”. This complexity gives players something to focus on during the grind (part and parcel to pretty much all loot-based games), encouraging players to spend time perfecting the execution of advanced techniques. Players must learn specific combinations and understand how different types of attacks affect enemies' health and stagger meters in various ways. ![]() The melee fighting is intuitive to start, with attacks and defensive moves mapped to the buttons and triggers you'd expect, but it gradually grows more convoluted. There's a ton of graphical whizbangery that clearly distinguishes this as a PlayStation 5 game, and it provides plenty of interesting scenery as you explore the same places over and over again in story missions, Monster Hunter-style hunts, and other activities.īut where the experience will be made or broken is in whether players warm to the combat, which takes up the bulk of your time. It spends a bit more time developing a unique sense of place, thanks to its slightly flashy but awesome world filled with towering stone and metal structures that gleam in the sunlight. Godfall doesn't waste time developing a convoluted story, instead providing a straightforward tale of epic warriors engaged in a battle of good versus greedy ambition. If you want to spend hours slicing and dicing monsters using an endless arsenal of weapons that gradually grow stronger and stronger, this is the game for you. Co-op play allows groups of friends to adventure together in teams of up to three. As more of the world opens up, revealing access to new areas, players will discover chests – some of which are sealed by little environmental puzzles that need to be solved – containing better and better loot that they can equip, along with various resources and currency that can be used to craft new suits of armor and upgrade and augment weapons and gear. Unlockable skills add stat increases and new combination moves to players' tactical options. You can quickly switch between two primary weapons, use a shield as both protection and a weapon, and parry or gracefully dodge incoming attacks. The action's focused on melee combat, with players using weapons such as great swords and hammers to attack squads of aggressive monsters blocking their paths. Players take on the role of a fighter once defeated by Macros who dons dazzling sets of armor before heading out into the world to do battle with the villain's minions, the bosses that control them, and eventually the would-be god himself. GODFALL drops players into a brightly colored fantasy world on the verge of being overwhelmed by the forces of Macros, a power-mad warrior with aspirations of godhood. ![]()
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